Tuesday, August 25, 2009

Revised Weapons

The rules listed below supersede the rules in the 3rd edition revised L5R book. They are what we will be using from now on. Each weapon is listed in the 3rd ed. revised on the page given in parentheses. This is so you can see a picture, see the cost, or get a more complete description.



Each weapon will be classed by how many hands it takes to use. Details are listed below.



1-handed: The weapon is generally wielded in one hand. Characters with the small disadvantage may use the weapon in two hands, and reduce the strength minimum by 1 when doing so.



1 and 1/2-handed: The weapon is designed to be wielded with two hands to maximum effect, but may be wielded in one hand. If you wield the weapon with two hands, you gain a +1k0 to the DR of the weapon, or reduce the strength minimum by 1.



2-handed: The weapon is designed to be used with both hands. Unusually strong or large characters may wield these weapons with one hand. if you exceed the minimum strength by two, or if you have the large advantage and exceed the strength by 1, you may wield the weapon with one hand with no penalty. The only exception for this is 2-handed chain weapons. They always require two hands to use because of the flexible nature of the weapon.



Heavy Weapons:

All heavy weapons count the user's Strength as being 50% higher (round down).
  • Dai Tsuchi: 2-handed, 2k3, Str Min: 3, reduces armor TN by 5 and Carapce by 1. It is basically a large, two-handed warhammer (page 183)

  • Masakiri: 1 and 1/2-handed, 1k3, Str Min: 3. This is a peasant axe, and most samurai would not deign to use it. Ronin will sometimes use these because of the damage and affordability that they provide.

  • Ono: 2-handed, 1k4, Str Min: 4 (may be wielded with str 3, but lowers the wielders TN to be hit by 5). This is a large battle axe, and only those with prodigious strength wield it to its greatest effect. It is considered a more sophisticated weapon than the masakiri and is a weapon befitting samurai bushi.
  • Tetsubo: 2-handed, 1k3, Str Min: 3. This reduces the TN of armor by 10 and reduces Carapace by 2.

Knives:

Once per round, you may draw a knife without using an action. This may be increased to twice per round if you are ambidextrous and draw a knife with your second hand. Knives do not suffer the penalty for holding a weapon in your off hand, as long as both weapons are knives. You may throw a knife up to (Str+Ref) x7.5 feet.

  • Aiguchi: 1-handed, 0k1, Str Min: 1. The aiguchi is a short stabbing weapon with a hilt guard. It is designed to pierce armor, and as a result ignores up to 10 TN armor bonus and 2 carapace. You receive a free raise when attempting to conceal an aiguchi using Sleight of Hand.
  • Tanto: 1-handed, 1k1, Str Min: 1. This is a short utilitarian knife with no hilt guard. It is not principally designed for combat but may be used as a weapon of last resort. You receive a free raise when attempting to conceal an tanto using Sleight of Hand.
  • Jitte and Sai: 1-handed, 0k1, Str Min: 1. These weapons are designed for disarming more than they are for damage. You receive one free raise in any attempt to disarm an opponent, two free raises in any attempt to disarm a sword held in one hand, and an additional free raise if you are ambidextrous and holding two Jitte or Sai.


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